"The game industry of Poland - report 2021" is the second edition of a publication prepared by the Polish Agency for Enterprise Development (PARP) aimed at bringing the Polish gaming industry closer to the international community. Published as part of a project financed by the European Union, the report contains updated statistical data taking into account the period of the pandemic, which influenced the entire global economy.
The aim of this year's edition of the report was not only to emphasize the undeniably high position of the domestic gamedev in the international environment, but also to show other strengths of the industry in which we are successful in the international arena, including such areas as distribution, game localization, external development, assets production, or quality assurance.
Computer games, and more specifically gamedev (video game development), is a relatively young and at the same time the most dynamically developing branch of the creative industry. Over the last dozen or so years, the gamedev industry has developed on an unimaginable scale. Only in 2020 in Poland, the revenues of the sector, understood as the production of games, amounted to EUR 969 million. Taking into account the fact that people are increasingly looking for entertainment in the virtual world, its further development prospects seem equally optimistic.
Along with the constantly growing community of gamers and the dynamic development of exports, we can notice the growing interest of young people in education related to game programming. Currently, universities in Poland offer 60 fields of study related to the computer games industry and over half of them educate programmers.
Polish computer games are becoming, from year to year, not only more popular, but also more complex, both in the visual and fictional layer. New titles appear, often created by small, independent developers, which surprise with interesting concepts and an innovative approach to the subject. Many Polish games, apart from entertainment, provide knowledge and skills that can be used by recipients in the real world.